Sciweavers

1221 search results - page 155 / 245
» Interacting with Visible Human Data Using an ImmersaDesk
Sort
View
CHI
2004
ACM
14 years 8 months ago
Pressure widgets
Current user interface widgets typically assume that the input device can only provide x-y position and binary button press information. Other inputs such as the continuous pressu...
Gonzalo Ramos, Matthew Boulos, Ravin Balakrishnan
CHI
2010
ACM
14 years 2 months ago
Average task times in usability tests: what to report?
The distribution of task time data in usability studies is positively skewed. Practitioners who are aware of this positive skew tend to report the sample median. Monte Carlo simul...
Jeff Sauro, James R. Lewis
BCSHCI
2009
13 years 9 months ago
Evaluating haptics for information discovery while walking
In this article we describe and evaluate a novel, low interaction cost approach to supporting the spontaneous discovery of geo-tagged information while on the move. Our mobile hap...
Simon Robinson, Parisa Eslambolchilar, Matt Jones
AAAI
2000
13 years 9 months ago
An Expert System for Recognition of Facial Actions and their Intensity
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
Maja Pantic, Léon J. M. Rothkrantz
ACMACE
2009
ACM
14 years 2 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska