In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
This paper describes methods and data structures used to leverage motion sequences of complex linked figures. We present a technique for interpolating between example motions der...
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
In this paper, we try to demonstrate the capability of a very simple architecture to learn to recognize and reproduce facial expressions without the innate capability to recognize ...