This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
In this paper, we report on an interactive system and the results ofa formal user study that was carried out with the aim of comparing two approaches to estimating users' int...
Boris Brandherm, Helmut Prendinger, Mitsuru Ishizu...
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
In Robotics, many path-planning algorithms have been proposed but almost all are evaluated only by their path lengths in PC. However, the evaluation is completely independent of a...