The aim of this work was to investigate arm gestures as an alternative input modality for wrist-worn watches. In particular we implemented a gesture recognition system and question...
Oliver Amft, Roman Amstutz, Asim Smailagic, Daniel...
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a playe...
Antti Pirhonen, Stephen A. Brewster, Christopher H...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of functionality – the capability to process and respond to visual attention of users...
Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, D...
This paper extends our understanding of existing physical and gestural interfaces and presents a potential design space in affective computing using human movement as a form of em...
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...