This paper describes a general methodology for automated recognition of complex human activities. The methodology uses a context-free grammar (CFG) based representation scheme to ...
We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data ...
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
This paper examines accessibility issues of surface computing with older adults and explores the appeal of surface computing for health care support. We present results from a stu...
This paper reports on an empirical study aimed at evaluating the utility of a reality-augmenting telepointer in a wearable videoconference system. Results show that using this tel...