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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
TAOSD
2010
13 years 6 months ago
A Graph-Based Aspect Interference Detection Approach for UML-Based Aspect-Oriented Models
Abstract. Aspect Oriented Modeling (AOM) techniques facilitate separate modeling of concerns and allow for a more flexible composition of these than traditional modeling technique...
Selim Ciraci, Wilke Havinga, Mehmet Aksit, Christo...
TROB
2008
149views more  TROB 2008»
13 years 7 months ago
Online Affect Detection and Robot Behavior Adaptation for Intervention of Children With Autism
Abstract--Investigation into robot-assisted intervention for children with autism spectrum disorder (ASD) has gained momentum in recent years. Therapists involved in interventions ...
Changchun Liu, Karla Conn, Nilanjan Sarkar, Wendy ...
SIMVIS
2004
13 years 9 months ago
A Formal Model of a Framework for Simulation-Based Animation
We present a rigorous formal - but transparent - specification of the semantics of a generic simulation-based 3D animation framework. Our system combines a SystemC simulation kern...
Wolfgang Müller 0003, Volker Paelke
CLADE
2003
IEEE
14 years 29 days ago
vGrid: A Framework For Building Autonomic Applications
With rapid technological advances in network infrastructure, programming languages, compatible component interfaces and so many more areas, today the computational Grid has evolve...
Bithika Khargharia, Salim Hariri, Manish Parashar,...