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ACMACE
2004
ACM
14 years 1 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 2 months ago
Supporting free-form design using a component based representation: an overview
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
Azahar T. Machwe, Ian C. Parmee
ACMDIS
2000
ACM
14 years 14 days ago
Augmented Reality as a Design Tool for Mobile Interfaces
This paper challenges user interface paradigms for mobile devices, by using the technical classification of augmented reality interfaces as a ‘thinking tool’ to develop ideas ...
Olav W. Bertelsen, Christina Nielsen
CHI
2010
ACM
14 years 3 months ago
How to support designers in getting hold of the immaterial material of software
When designing novel GUI controls, interaction designers are challenged by the “immaterial” materiality of the digital domain; they lack tools that effectively support a refle...
Fatih Kursat Ozenc, Miso Kim, John Zimmerman, Step...
CHI
2006
ACM
14 years 8 months ago
Balance pass: service design for a healthy college lifestyle
This paper describes the design of a service that provides nutritional feedback to female college freshmen. A variety of background research methods-food journals, competitive pro...
Aditya Chand, Monica Gonzalez, Julian Missig, Puri...