In this paper I describe an ongoing multi-stage, participatory design study with individuals with cognitive disabilities and their family caregivers. I use a technology probe to i...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
The design of new diagram recognition systems remains a challenging problem. Ideally, recognition systems should accept real-world input, perform robustly, fail gracefully, and be...
Abstract. The state design pattern is the standard object-oriented programming idiom for implementing the state machine logic of interactive applications. While this pattern provid...