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CHI
2007
ACM
16 years 2 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
211
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ICAISC
2010
Springer
15 years 4 months ago
How to Gain Emotional Rewards during Human-Robot Interaction Using Music? Formulation and Propositions
In this paper, we present arguments for the need of emotion modelling and we define elements for a study in Human-Robot Interaction (HRI) using music. We also propose an adaptatio...
Thi-Hai-Ha Dang, Guillaume Hutzler, Philippe Hoppe...
IUI
2012
ACM
13 years 10 months ago
Style by demonstration: teaching interactive movement style to robots
The style in which a robot moves, expressed through its gait or locomotion, can convey effective messages to people. For example, a robot could move aggressively in reaction to a ...
James Everett Young, Kentaro Ishii, Takeo Igarashi...
ACMACE
2008
ACM
15 years 4 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
115
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OZCHI
2009
ACM
15 years 9 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...