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GRAPHICSINTERFACE
2007
13 years 9 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
SIGGRAPH
2000
ACM
14 years 9 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
EDM
2010
173views Data Mining» more  EDM 2010»
13 years 8 months ago
Using LiMS (the Learner Interaction Monitoring System) to Track Online Learner Engagement and Evaluate Course Design
This poster will describe the Learner Interaction Monitoring System (LiMS), designed to capture data demonstrating learner online engagement with course materials. The poster prese...
Leah Macfadyen, Peter Sorenson
AUGHUMAN
2010
13 years 6 months ago
The Reading Glove: designing interactions for object-based tangible storytelling
In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional...
Joshua Tanenbaum, Karen Tanenbaum, Alissa Nicole A...
EUSAI
2003
Springer
14 years 1 months ago
Interaction Design for the Disappearing Computer
This invited talk starts out with a review of the previously developed Roomware® concept and sample prototypes as an approach for designing new forms of interaction and collaborat...
Norbert A. Streitz