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GRAPHICSINTERFACE
2004
13 years 11 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
CACM
2000
101views more  CACM 2000»
13 years 9 months ago
Animating fracture
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fract...
James F. O'Brien, Jessica K. Hodgins
JIFS
2002
60views more  JIFS 2002»
13 years 9 months ago
Turing's analysis of computation and artificial neural networks
A novel way to simulate Turing Machines (TMs) by Artificial Neural Networks (ANNs) is proposed. We claim that the proposed simulation is in agreement with the correct interpretatio...
Wilson Rosa de Oliveira, Marcílio Carlos Pe...
EWSA
2006
Springer
14 years 1 months ago
Eliminating Execution Overhead of Disabled Optional Features in Connectors
Connectors are used to realize component interactions in component systems. Apart from their primary function, which is mediating the communication, their implementation can also s...
Lubomír Bulej, Tomás Bures
3DPVT
2004
IEEE
107views Visualization» more  3DPVT 2004»
14 years 1 months ago
An Easy Viewer for Out-of-Core Visualization of Huge Point-Sampled Models
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologies with view-dependent level-of-detail (LOD) control. This viewer is designed o...
Fang Meng, Hongbin Zha