The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
It is often difficult in computer graphics applications to understand spatial relationships betweenobjects in a 3D sceneor effect changes to those objects without specialized visu...
Kenneth P. Herndon, Robert C. Zeleznik, Daniel C. ...
In this article, we present an object tracking system which allows interactive user feedback to improve the accuracy of the tracking process in real-time video. In addition, we des...
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
We propose a framework for detecting and tracking multiple interacting objects, while explicitly handling the dual problems of fragmentation (an object may be broken into several ...