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» Interaction criticism and aesthetics
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CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2003
ACM
14 years 10 months ago
Heuristic evaluation of ambient displays
We present a technique for evaluating the usability and effectiveness of ambient displays. Ambient displays are and aesthetic peripheral displays portraying non-critical informati...
Jennifer Mankoff, Anind K. Dey, Gary Hsieh, Julie ...
SMA
2009
ACM
219views Solid Modeling» more  SMA 2009»
14 years 4 months ago
Log-aesthetic space curve segments
For designing aesthetic surfaces, such as the car bodies, it is very important to use aesthetic curves as characteristic lines. In such curves, the curvature should be monotonical...
Norimasa Yoshida, Ryo Fukuda, Takafumi Saito
OZCHI
2006
ACM
14 years 4 months ago
A wearable folding display for self-expression
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...
Andrew Vande Moere, Monika Hoinkis
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 4 months ago
Supporting free-form design using a component based representation: an overview
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
Azahar T. Machwe, Ian C. Parmee