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AAAI
2004
13 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
IVS
2007
64views more  IVS 2007»
13 years 10 months ago
Workshop report: information visualization-human-centered issues in visual representation, interaction, and evaluation
From 28 May to 1 June 2007, a seminar on 'Information Visualization–HumanCentered Issues in Visual Representation, Interaction, and Evaluation' took place at the Inter...
Andreas Kerren, John T. Stasko, Jean-Daniel Fekete...
SIGCSE
2002
ACM
207views Education» more  SIGCSE 2002»
13 years 9 months ago
Exploration of process interaction in operating systems: a pipe-fork simulator
Abstract This paper examines the use of a simulator to explore process interaction in Unix. The simulator allows instructors to trace through a variety of programs and to show how ...
Steven Robbins
ECAI
2008
Springer
13 years 12 months ago
Exploiting locality of interactions using a policy-gradient approach in multiagent learning
In this paper, we propose a policy gradient reinforcement learning algorithm to address transition-independent Dec-POMDPs. This approach aims at implicitly exploiting the locality...
Francisco S. Melo
HCI
2007
13 years 11 months ago
Webcasting Made Interactive: Persistent Chat for Text Dialogue During and About Learning Events
This paper presents a “persistent chat” extension to the ePresence Interactive Media webcasting infrastructure to support real-time commenting on and discussing of issues that ...
Ronald Baecker, David Fono, Lillian Blume, Christo...