To form a deep understanding of the present; we need to find and engage history. We present an informal history capture and retrieval mechanism for collaborative, earlystage infor...
Scott R. Klemmer, Michael Thomsen, Ethan Phelps-Go...
While a designer’s focus used to be the design of non-interactive elements such as graphics or animations, today’s designers deal with various levels of interactivity such as ...
Abstract. In this paper we address how interaction design and agile development work together, with a focus on the issue of interaction design being done “up-front”, before sof...
The current agile software development methods do not seem to address usability and interaction design issues enough, i.e., the interaction design process may remain implicit. Howe...
The aim of this paper is to explore new metaphors for interaction design on tabletop system. Tabletop systems are shared horizontal surface for co-located collaboration, which lead...