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AIIDE
2007
13 years 10 months ago
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
We explore the tradeoff between player autonomy and designer intent by simulating a system of autonomous museum tour guides. Visitors may have different art preferences or may wis...
David L. Roberts, Andrew S. Cantino, Charles Lee I...
MBUI
2004
112views User Interface» more  MBUI 2004»
13 years 9 months ago
Patterns, Tools and Models for Interaction Design
In recent years the re-use of already existing solutions and ideas has become more and more crucial. Re-inventing the wheel over and over again is not feasible. Especially model b...
Daniel Sinnig, Ashraf Gaffar, Ahmed Seffah, Peter ...
IBMSJ
2000
108views more  IBMSJ 2000»
13 years 8 months ago
Context-aware design and interaction in computer systems
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
Ted Selker, Winslow Burleson
TSMC
2002
95views more  TSMC 2002»
13 years 7 months ago
The MPC elucidator: a case study in the design for human-automation interaction
In this paper, we describe the design of a decision support system for operators of model-based predictive controllers (MPC). MPC is a form of advanced automatic control that is in...
Stephanie A. Guerlain, G. A. Jamieson, P. Bullemer...
ICALT
2005
IEEE
14 years 1 months ago
Designing Web-Based Interactive Learning Environments for Problem-Based Learning
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...
Lin Qiu, Christopher Riesbeck