We explore the tradeoff between player autonomy and designer intent by simulating a system of autonomous museum tour guides. Visitors may have different art preferences or may wis...
David L. Roberts, Andrew S. Cantino, Charles Lee I...
In recent years the re-use of already existing solutions and ideas has become more and more crucial. Re-inventing the wheel over and over again is not feasible. Especially model b...
Daniel Sinnig, Ashraf Gaffar, Ahmed Seffah, Peter ...
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
In this paper, we describe the design of a decision support system for operators of model-based predictive controllers (MPC). MPC is a form of advanced automatic control that is in...
Stephanie A. Guerlain, G. A. Jamieson, P. Bullemer...
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...