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DIGRA
2003
Springer
15 years 11 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
ACMDIS
2000
ACM
15 years 10 months ago
Using a Technique from Graphic Designers to Develop Innovative System Designs
Rapid technological change requires that system designers explore potential design spaces widely before committing to a local design space in which to evolve a problem solution. W...
Catalina Danis, Stephen J. Boies
CHI
2010
ACM
15 years 10 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
HCI
2007
15 years 7 months ago
Grand Challenges in Design Research for Human-Centered Design Informatics
The idea of design informatics as a distinguished discipline is a new one, with little precedence. This paper argues for the importance of a humancentered perspective with respect ...
Youn-Kyung Lim, Eli Blevis, Erik Stolterman
CHI
1993
ACM
15 years 10 months ago
Summarising the evolution of design concepts within a design rationale framework
A design rationale (DR) is a representation of the reasoning which has been invested in a design [1]. This short paper describes the use of the QOC Design Space Analysis approach ...
Simon Buckingham Shum, Allan MacLean, Justin Forde...