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TAMODIA
2007
15 years 7 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
CHI
2006
ACM
16 years 6 months ago
Balance pass: service design for a healthy college lifestyle
This paper describes the design of a service that provides nutritional feedback to female college freshmen. A variety of background research methods-food journals, competitive pro...
Aditya Chand, Monica Gonzalez, Julian Missig, Puri...
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BCSHCI
2008
15 years 7 months ago
Using personas effectively
Personas are a powerful design and communication tool to help all those involved in the creation of interactive systems to better focus their efforts on their users. A persona is ...
Peter Bagnall
OZCHI
2009
ACM
15 years 10 months ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
DPPI
2007
ACM
15 years 10 months ago
Emotional interaction as a way of communication
The article presents the design and evaluation phase
Helena Sustar, Panayiotis Zaphiris