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» Interaction in Really Graphical User Interfaces
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UIST
1999
ACM
14 years 28 days ago
The Role of Kinesthetic Reference Frames in Two-Handed Input Performance
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...
Ravin Balakrishnan, Ken Hinckley
ICTAI
1993
IEEE
14 years 22 days ago
MERIT Motifs
MERIT (Multimedia Extensions of Retrieval Interaction Tools)1 provides a user-centered interface to a database covering European research programs, projects, and consortia in the ...
Ulrich Thiel, Martin Kracker, Adelheit Stein
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
14 years 10 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
CHI
2010
ACM
14 years 3 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
ASSETS
2006
ACM
14 years 2 months ago
Designing a scripting language to help the blind program visually
The vast proliferation of GUI-based applications, including graphical interactive development environments (IDEs), has placed blind programmers at a severe disadvantage in a profe...
Kenneth G. Franqueiro, Robert M. Siegfried