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» Interaction in Really Graphical User Interfaces
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IE
2007
13 years 10 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
CORR
2004
Springer
142views Education» more  CORR 2004»
13 years 8 months ago
Modeling and Validating Hybrid Systems Using VDM and Mathematica
Hybrid systems are characterized by the hybrid evolution of their state: A part of the state changes discretely, the other part changes continuously over time. Typically, modern c...
Bernhard K. Aichernig, Reinhold Kainhofer
CHI
2005
ACM
14 years 9 months ago
Supporting efficient development of cognitive models at multiple skill levels: exploring recent advances in constraint-based mod
This paper presents X-PRT, a new cognitive modeling tool supporting activities ranging from interface design to basic cognitive research. X-PRT provides a graphical model developm...
Irene Tollinger, Richard L. Lewis, Michael McCurdy...
CHI
2005
ACM
14 years 9 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
13 years 7 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...