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» Interaction in Really Graphical User Interfaces
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FDG
2009
ACM
14 years 3 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
CHI
2004
ACM
14 years 9 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
CGA
2004
13 years 8 months ago
Interactive Color Palette Tools
Color is fundamental in computer graphics imagery. But despite the importance of good color selection and the difficulty most people have making those color selections, current gr...
Barbara J. Meier, Anne Morgan Spalter, David B. Ka...
CORR
2010
Springer
135views Education» more  CORR 2010»
13 years 8 months ago
Gravitational tree-code on graphics processing units: implementation in CUDA
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
Evghenii Gaburov, Jeroen Bédorf, Simon Port...
CATA
2001
13 years 10 months ago
A graphical environment for transcription of american sign language
A system to interactively create and modify/edit American Sign Language signs is described. The system is grounded on the use of three-dimensional computer graphics to construct t...
Jorge Toro, Jacob D. Furst, Karen Alkoby, Roymieco...