As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
Color is fundamental in computer graphics imagery. But despite the importance of good color selection and the difficulty most people have making those color selections, current gr...
Barbara J. Meier, Anne Morgan Spalter, David B. Ka...
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
A system to interactively create and modify/edit American Sign Language signs is described. The system is grounded on the use of three-dimensional computer graphics to construct t...
Jorge Toro, Jacob D. Furst, Karen Alkoby, Roymieco...