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AAAI
2007
13 years 10 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
HUC
2010
Springer
13 years 8 months ago
Remarkable objects: supporting collaboration in a creative environment
(a) (b) Figure 1: (a) CAM running on an iPhone; (b) Reading a design sketch using Microsoft's TagReader client. In this paper, we report the results of a field trial of a Ubi...
Dhaval Vyas, Anton Nijholt, Dirk Heylen, Alexander...
CANDC
2009
ACM
14 years 2 months ago
Reflections on craft: probing the creative process of everyday knitters
Crafters today blend age-old techniques such as weaving and pottery with new information and communication technologies such as podcasts, online instructions, and blogs. This inte...
Daniela Karin Rosner, Kimiko Ryokai
CANDC
2011
ACM
12 years 7 months ago
Creative gadget design in fictions: generalized planning in analogical spaces
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
Boyang Li, Mark O. Riedl
CHI
2006
ACM
14 years 8 months ago
"Sketching" nurturing creativity: commonalities in art, design, engineering and research
icians or philosophers use abstract symbols to derive formulas or form proofs. Indeed, these sketches are structural geometric proofs, consistent with Plato's supposition that...
Kumiyo Nakakoji, Atau Tanaka, Daniel Fallman