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SIGGRAPH
1996
ACM
14 years 1 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
CCE
2005
13 years 8 months ago
Interactive evolutionary computation in process engineering
In practical system identification, process optimization and controller design, it is often desirable to simultaneously handle several objectives and constraints. In some cases, t...
János Madár, János Abonyi, Fe...
EVOW
2008
Springer
13 years 10 months ago
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs
Abstract. A major challenge in computer-generated music is to produce music that sounds natural. This paper introduces NEAT Drummer, which takes steps toward natural creativity. NE...
Amy K. Hoover, Michael P. Rosario, Kenneth O. Stan...
ACMDIS
2010
ACM
13 years 4 months ago
Human-to-dancer interaction: designing for embodied performances in a participatory installation
In this article we describe the creation and exhibit of a participatory installation performance. Graffiti Dance allows the audience to graffiti paint with light onto a buildings ...
David A. Shamma, Renata M. Sheppard, Jürgen S...
EVOW
2010
Springer
14 years 3 months ago
Learning to Dance through Interactive Evolution
A relatively rare application of artificial intelligence at the nexus of art and music is dance. The impulse shared by all humans to express ourselves through dance represents a u...
Greg A. Dubbin, Kenneth O. Stanley