We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
—We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative desi...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...