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» Interactive, GPU-Based Level Sets for 3D Segmentation
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ICIP
2009
IEEE
14 years 8 months ago
Segmentation On Surfaces With The Closest Point Method
We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
INFOVIS
2000
IEEE
14 years 1 days ago
Visualizing Massive Multi-Digraphs
We describe MGV, an integrated visualization and exploration system for massive multi-digraph navigation. MGV’s only assumption is that the vertex set of the underlying digraph ...
James Abello, Jeffrey L. Korn
ICCV
2007
IEEE
14 years 9 months ago
A Homographic Framework for the Fusion of Multi-view Silhouettes
This paper presents a purely image-based approach to fusing foreground silhouette information from multiple arbitrary views. Our approach does not require 3D constructs like camer...
Saad M. Khan, Pingkun Yan, Mubarak Shah
IJCV
2006
166views more  IJCV 2006»
13 years 7 months ago
Fast Constrained Surface Extraction by Minimal Paths
A new approach performing surface extraction from 3D images under user defined geometrical constraints is presented. The constraints are introduced through boundary curves given by...
Roberto Ardon, Laurent D. Cohen
CGF
2010
218views more  CGF 2010»
13 years 7 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...