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HT
1991
ACM
13 years 11 months ago
Hyperspeech: Navigating in Speech-Only Hypermedia
Most hypermedia systems emphasize the integration of graphics, images, video, and audio into a traditional hypertext framework. The hyperspeech system described in this paper, a s...
Barry Arons
CHI
2005
ACM
14 years 8 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
WWW
2006
ACM
14 years 8 months ago
Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
The union of Interactive Digital TV (IDTV) and Web promotes the development of new interactive multimedia services, enjoyable while watching TV even on the new handheld digital TV...
Stefano Ferretti, Marco Roccetti, Johannes Andrich
CSCW
2010
ACM
14 years 4 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
CHI
2006
ACM
14 years 8 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...