Abstract. Enterprises are finding limitations with current modelling and hierarchical methodologies which have human agents as a key component. By requiring a priori knowledge of b...
We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point...
Oliver Deussen, Carsten Colditz, Marc Stamminger, ...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
Background: Computational comparison of two protein structures is the starting point of many methods that build on existing knowledge, such as structure modeling (including modeli...