Sciweavers

855 search results - page 10 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
IV
2005
IEEE
157views Visualization» more  IV 2005»
14 years 1 months ago
Smart and Physically-Based Navigation in 3D Geovirtual Environments
This paper describes an approach for smart and physically-based navigation, which aims at supporting effective and intuitive user interactions with 3D geovirtual environments (Geo...
Henrik Buchholz, Johannes Bohnet, Jürgen D&ou...
ICSEA
2007
IEEE
14 years 2 months ago
A Tool for Automated Performance Testing of Java3D Applications in Agile Environments
Following the agile philosophy that all core features of a system need an automated test harness, performance requirements also need such a check when they are essential for the s...
Xueling Shu, Frank Maurer
WSCG
2004
125views more  WSCG 2004»
13 years 9 months ago
Linking Scientific and Information Visualization with Interactive 3D Scatterplots
3D scatterplots are an extension of the ubiquitous 2D scatterplots that is conceptually simple, but so far proved hard to use in practice. But by combining them with a state-of-th...
Robert Kosara, Gerald N. Sahling, Helwig Hauser
JUCS
2008
143views more  JUCS 2008»
13 years 7 months ago
Consequence of Two-handed Manipulation on Speed, Precision and Perception on Spatial Input Task in 3D Modelling Applications
Abstract: We developed a free form deformation application for an immersive environment in which users can interact freely using data gloves. To ensure better comfort and performan...
Manuel Veit, Antonio Capobianco, Dominique Bechman...
ACMACE
2008
ACM
13 years 9 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...