Sciweavers

855 search results - page 7 / 171
» Interactive 3D Environments by Using Videogame Engines
Sort
View
WSCG
2004
165views more  WSCG 2004»
13 years 9 months ago
Client-Server Infrastructure for Interactive 3D Multi-User Environments
Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hard...
Ingo Soetebier, Horst Birthelmer, Jörg Sahm
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
13 years 11 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
EWC
2011
112views more  EWC 2011»
12 years 11 months ago
CAD-integrated analysis of 3-D beams: a surface-integration approach
1 Most engineering artifacts are designed and analyzed2 today within a 3-D computer aided design (CAD)3 environment. However, slender objects such as beams are4 designed in a 3-D e...
Wa'el Abdel Samad, Krishnan Suresh
ICMCS
2007
IEEE
145views Multimedia» more  ICMCS 2007»
14 years 2 months ago
An Interactive 3D Environment for Computer Based Education
Individual learning capabilities can vary from gifted to exceptionally slow; some students may take longer to understand a concept and may not be able to achieve the expected stan...
Gang Wu, Irene Cheng
IV
2006
IEEE
97views Visualization» more  IV 2006»
14 years 1 months ago
Some Real Experiences in Developing Virtual Environments
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...