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» Interactive 3D Environments by Using Videogame Engines
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VISSYM
2004
15 years 6 months ago
TimeHistograms for Large, Time-Dependent Data
Histograms are a very useful tool for data analysis, because they show the distribution of values over a data dimension. Many data sets in engineering (like computational fluid dy...
Robert Kosara, Fabian Bendix, Helwig Hauser
SIGGRAPH
1997
ACM
15 years 8 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
ICPIA
1992
15 years 8 months ago
Intelligent Pattern Recognition and Applications
:: This talk deals with fundamental aspects of Intelligent Pattern Recognition (IPR) and applications. It basically includes the following: Overview of 3D Biometric Technology and ...
Patrick Shen-Pei Wang
149
Voted
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
15 years 11 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
129
Voted
CERA
2002
201views more  CERA 2002»
15 years 4 months ago
CAD-Based Shape Optimization Using a Meshfree Method
: A shape design sensitivity analysis and optimization procedure is proposed using a meshfree method. A CAD tool connection is established to facilitate the seamless integration of...
Iulian Grindeanu, Nam Ho Kim, Kung K. Choi, Jiun-S...