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CVPR
2001
IEEE
14 years 10 months ago
Component-based Face Detection
We present a component-based, trainable system for detecting frontal and near-frontal views of faces in still gray images. The system consists of a two-level hierarchy of Support ...
Bernd Heisele, Thomas Serre, Massimiliano Pontil, ...
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
GRAPHICSINTERFACE
2008
13 years 9 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
SI3D
2005
ACM
14 years 1 months ago
Sketching mesh deformations
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
Youngihn Kho, Michael Garland
ICRA
2008
IEEE
152views Robotics» more  ICRA 2008»
14 years 2 months ago
Stabilization algorithm for a high speed car-like robot achieving steering maneuver
— This paper deals with design and implementation of a stabilization algorithm for a car like robot performing high speed turns. The control of such a kind of system is rather di...
Eric Lucet, Christophe Grand, Damien Sallé,...