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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 9 days ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
GIS
2000
ACM
13 years 11 months ago
The NASA Digital Earth Testbed
The goal of Digital Earth (www.digitalearth.gov) is to create a virtual representation of our planet that enables a person to explore and interact with the vast amounts of natural...
Jeff de La Beaujardière, Horace Mitchell, R...
CATA
2010
13 years 9 months ago
Finding Good Paths: Applications of Least Cost Caloric Path Computations
As you walk around during your daily life, you commonly make path finding decisions based on the world around you. For example, when you are walking in the outdoors, you take the ...
Zoë J. Wood, Greg Hoffman, Mark Wazny
ICPR
2010
IEEE
13 years 8 months ago
Clustering Face Carvings: Exploring the Devatas of Angkor Wat
Abstract—We propose a framework for clustering and visualization of images of face carvings at archaeological sites. The pairwise similarities among face carvings are computed by...
Brendan Klare, Pavan Kumar Mallapragada, Anil K. J...
ALIFE
2007
13 years 8 months ago
Life Cycle of a Minimal Protocell - A Dissipative Particle Dynamics Study
Cross-reactions and other systematic difficulties generated by the coupling of functional chemical subsystems pose the largest challenge for assembling a viable protocell in the la...
Harold Fellermann, Steen Rasmussen, Hans-Joachim Z...