Multiple surface searching with only image intensity information is a difficult job in the presence of high noise and weak edges. We present in this paper a novel method for global...
In this work we compare an in-house designed Tangible User Interface (TUI) with three alternative single-user tools through an empirical investigation. These three alternative too...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We propose a new approach for face recognition under arbitrary illumination conditions, which requires only one training image per subject (if there is no pose variation) and no 3...
We present a novel technique for calibrating display-camera systems from reflections in the user's eyes. Display-camera systems enable a range of vision applications that nee...
Christian Nitschke, Atsushi Nakazawa, Haruo Takemu...