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DAGSTUHL
2003
13 years 10 months ago
Data structures for 3D multi-tessellations: an overview
Abstract Multiresolution models support the interactive visualization of large volumetric data through selective refinement, an operation which permits to focus resolution only on...
Emanuele Danovaro, Leila De Floriani, Paola Magill...
IV
2007
IEEE
160views Visualization» more  IV 2007»
14 years 3 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
IV
2009
IEEE
187views Visualization» more  IV 2009»
14 years 3 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner
GRAPHICSINTERFACE
2001
13 years 10 months ago
Accelerated Splatting using a 3D Adjacency Data Structure
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
CVPR
2003
IEEE
14 years 10 months ago
3D Surface Modeling from Range Curves
Traditional approaches for surface reconstruction from range data require that the input data be either range images or unorganized sets of points. Since a large number of range s...
Dragan Tubic, Patrick Hébert, Denis Laurend...