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106
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CIDM
2007
IEEE
15 years 9 months ago
Structure Prediction in Temporal Networks using Frequent Subgraphs
— There are several types of processes which can be modeled explicitly by recording the interactions between a set of actors over time. In such applications, a common objective i...
Mayank Lahiri, Tanya Y. Berger-Wolf
121
Voted
AINA
2005
IEEE
15 years 8 months ago
mPATH: An Interactive Visualization Framework for Behavior History
This paper presents an interactive analysis and visualization framework for behavior histories, called mPATH framework. In ubiquitous computing environment, it is possible to infe...
Masaki Ito, Jin Nakazawa, Hideyuki Tokuda
ECRTS
2005
IEEE
15 years 8 months ago
Fast Component Interaction for Real-Time Systems
Open real-time systems provide for co-hosting hard-, soft- and non-real-time applications. Microkernel-based designs in addition allow for these applications to be mutually protec...
Udo Steinberg, Jean Wolter, Hermann Härtig
123
Voted
IAT
2005
IEEE
15 years 8 months ago
Exploiting Multi-Agent Interactions for Identifying the Best-Payoff Information Source
In many different applications on the Web, distributed agents would like to discover and access high quality information sources. This is a challenging problem since an agent does...
Young-Woo Seo, Katia P. Sycara
ICALT
2005
IEEE
15 years 8 months ago
Designing Web-Based Interactive Learning Environments for Problem-Based Learning
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...
Lin Qiu, Christopher Riesbeck