One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
This paper investigates the role of humor in non-task oriented (topic restriction free) human-computer dialogue, as well as the correlation between humor and emotions elicited by i...
Pawel Dybala, Michal Ptaszynski, Rafal Rzepka, Ken...
This paper presents a case study on the use of an alternative method of computer support to that normally used, one that uses voting as a tool for social rather than rational choi...
Program dependence information is useful for a variety of software testing and maintenance tasks. Properly defined, control and data dependencies can be used to identify semantic...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...