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CHI
2008
ACM
14 years 8 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
SMI
2005
IEEE
14 years 1 months ago
Stochastic Microgeometry for Displacement Mapping
Creating surfaces with intricate small-scale features (microgeometry) and detail is an important task in geometric modeling and computer graphics. We present a model processing me...
Craig A. Schroeder, David E. Breen, Christopher D....
ICSOC
2005
Springer
14 years 1 months ago
ASTRO: Supporting Composition and Execution of Web Services
Web services are rapidly emerging as the reference paradigm for the interaction and coordination of distributed business processes. In several research papers we have shown how ad...
Michele Trainotti, Marco Pistore, Gaetano Calabres...
EVOW
2009
Springer
14 years 2 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
IV
1999
IEEE
209views Visualization» more  IV 1999»
14 years 4 days ago
Continuous Field Visualization with Multi-Resolution Textures
A method of using a texture mapping approach to color scales is described, for the purpose of visualizing continuous field scalar quantities. The technique is most appropriate whe...
Ian Curington