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ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
MSWIM
2003
ACM
14 years 29 days ago
Markov-based modeling of wireless local area networks
Errors introduced by a wireless medium are more frequent and profound than contemporary wired media. Some of these errors, which are not corrected by the physical layer, result in...
Syed A. Khayam, Hayder Radha
JCST
2010
119views more  JCST 2010»
13 years 6 months ago
Location, Localization, and Localizability
Abstract Location-aware technology spawns numerous unforeseen pervasive applications in a wide range of living, production, commence, and public services. This article provides an ...
Yunhao Liu, Zheng Yang, Xiaoping Wang, Lirong Jian
INFOCOM
2006
IEEE
14 years 1 months ago
Cross-Layer Congestion Control, Routing and Scheduling Design in Ad Hoc Wireless Networks
Abstract— This paper considers jointly optimal design of crosslayer congestion control, routing and scheduling for ad hoc wireless networks. We first formulate the rate constrai...
Lijun Chen, Steven H. Low, Mung Chiang, John C. Do...
IMC
2006
ACM
14 years 1 months ago
Avoiding traceroute anomalies with Paris traceroute
Traceroute is widely used, from the diagnosis of network problems to the assemblage of internet maps. However, there are a few serious problems with this tool, in particular due t...
Brice Augustin, Xavier Cuvellier, Benjamin Orgogoz...