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» Interactive Consistency in Quasi-Asynchronous Systems
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PRDC
2005
IEEE
14 years 2 months ago
Development of Dependable Real-Time Systems with Zerberus
Although the main fault-tolerance techniques are known for a long time, there exists no consistent approach for implementing dependable applications in the sense that the fault-to...
Christian Buckl, Alois Knoll, Gerhard Schrott
ADBIS
2001
Springer
97views Database» more  ADBIS 2001»
14 years 1 months ago
A Web-Based System for Handling Multidimensional Information through MXML
In this paper we address an issue common in the frame of WWW, namely information entities that present di erent facets under di erent contexts (or worlds). Handling such multifacet...
Manolis Gergatsoulis, Yannis Stavrakas, Dimitris K...
CA
2000
IEEE
14 years 1 months ago
Integrated System for Skin Deformation
In this paper, we present an integrated system for skin deformation that is able to handle deformations due to both the skeleton animation and collisions. This method is based on ...
Frederic Cordier, Nadia Magnenat-Thalmann
TOG
2008
110views more  TOG 2008»
13 years 8 months ago
Interactive simulation of stylized human locomotion
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of t...
Marco da Silva, Yeuhi Abe, Jovan Popovic
PTS
2000
108views Hardware» more  PTS 2000»
13 years 10 months ago
Determination of Test Configurations for Pair-Wise Interaction Coverage
Systems constructed from components, including distributed systems, consist of a number of elements that interact with each other. As the number of network elements or interchangea...
Alan W. Williams