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CHI
2005
ACM
14 years 8 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
ACMDIS
2006
ACM
14 years 2 months ago
Staying open to interpretation: engaging multiple meanings in design and evaluation
Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a single, specific, clear interpretation of what they are for and how they should b...
Phoebe Sengers, Bill Gaver
MHCI
2004
Springer
14 years 1 months ago
Personalization-Based Optimization of Web Interfaces for Mobile Devices
Developing personalized applications for the ubiquitous Web assumes to provide different user interfaces addressing heterogeneous capabilities of device classes. Major problems are...
Michael Hinz, Zoltán Fiala, Frank Wehner
AIHC
2007
Springer
14 years 6 days ago
Foundations of Human Computing: Facial Expression and Emotion
Many people believe that emotions and subjective feelings are one and the same and that a goal of human-centered computing is emotion recognition. The first belief is outdated; the...
Jeffrey F. Cohn
SIGMOD
2010
ACM
151views Database» more  SIGMOD 2010»
13 years 8 months ago
Exploring schema similarity at multiple resolutions
Large, dynamic, and ad-hoc organizations must frequently initiate data integration and sharing efforts with insufficient awareness of how organizational data sources are related. ...
Ken Smith, Craig Bonaceto, Chris Wolf, Beth Yost, ...