Sciweavers

955 search results - page 118 / 191
» Interactive Dynamics for Large Virtual Reality Applications
Sort
View
SIGGRAPH
1998
ACM
14 years 8 days ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
VCIP
2003
145views Communications» more  VCIP 2003»
13 years 9 months ago
Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation
This paper presents a novel method for virtual view generation that allows viewers to y through in a real soccer scene. A soccer match is captured by multiple cameras at a stadiu...
Naho Inamoto, Hideo Saito
RAID
2007
Springer
14 years 2 months ago
"Out-of-the-Box" Monitoring of VM-Based High-Interaction Honeypots
Honeypot has been an invaluable tool for the detection and analysis of network-based attacks by either human intruders or automated malware in the wild. The insights obtained by de...
Xuxian Jiang, Xinyuan Wang
MABS
2000
Springer
13 years 11 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson
TVCG
2012
215views Hardware» more  TVCG 2012»
11 years 10 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...