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» Interactive Dynamics for Large Virtual Reality Applications
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SI3D
2010
ACM
14 years 3 months ago
Assisted texture assignment
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
Matthäus G. Chajdas, Sylvain Lefebvre, Marc S...
SIGGRAPH
1999
ACM
14 years 15 days ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Jos Stam
ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
CG
2004
Springer
13 years 8 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
VISUALIZATION
1997
IEEE
14 years 11 days ago
Application-controlled demand paging for out-of-core visualization
In the area of scientific visualization, input data sets are often very large. In visualization of Computational Fluid Dynamics (CFD) in particular, input data sets today can surp...
Michael Cox, David Ellsworth