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» Interactive Dynamics for Large Virtual Reality Applications
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AMDO
2004
Springer
14 years 1 months ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung
EUROPAR
2004
Springer
14 years 1 months ago
FlowVR: A Middleware for Large Scale Virtual Reality Applications
This paper introduces FlowVR, a middleware dedicated to virtual reality applications distributed on clusters or grid environments. FlowVR supports coupling of heterogeneous paralle...
Jérémie Allard, Valérie Goura...
PRESENCE
2010
76views more  PRESENCE 2010»
13 years 2 months ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
Jérémie Allard, Jean-Denis Lesage, B...
HCI
2007
13 years 9 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
14 years 3 days ago
Extending Locales: Awareness Management in MASSIVE-3
Locales (as first embodied in the SPLINE system) are a very good approach to constructing and organising large virtual environments, especially for distributed and multiuser syste...
Jim Purbrick, Chris Greenhalgh