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PRESENCE
2010

Modularity for Large Virtual Reality Applications

13 years 7 months ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or grid infrastructure is required to provide the necessary I/O and processing capabilities. Developing such applications faces several difficulties, two important ones being software engineering and performance issues. We argue that application modularity is a key concept to help the developer handle the complexity of these applications. We discuss how various approaches borrowed form other existing works can be combined to significantly improve the modularity of VR applications. This led to the development of the FlowVR middleware that associates a data-flow model with a hierarchical component model. Different case studies are presented to discuss the benefits of the approach proposed.
Jérémie Allard, Jean-Denis Lesage, B
Added 20 May 2011
Updated 20 May 2011
Type Journal
Year 2010
Where PRESENCE
Authors Jérémie Allard, Jean-Denis Lesage, Bruno Raffin
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