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» Interactive Dynamics for Large Virtual Reality Applications
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IWEC
2007
13 years 9 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
HAPTICS
2008
IEEE
14 years 2 months ago
Bringing Haptics to Second Life for Visually Impaired People
Potential applications of online virtual worlds are attracting the interest of many researchers around the world. One and perhaps the most famous example of such systems is Linden ...
Maurizio de Pascale, Sara Mulatto, Domenico Pratti...
IPPS
1998
IEEE
14 years 7 days ago
Virtual FPGAs: Some Steps Behind the Physical Barriers
Recent advances in FPGA technologies allow to configure the RAM-based FPGA devices in a reduced time as an effective support for real-time applications. The physical dimensions of ...
William Fornaciari, Vincenzo Piuri
VC
2010
217views more  VC 2010»
13 years 6 months ago
Solving the Shallow Water equations using 2D SPH particles for interactive applications
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
Hyokwang Lee, Soonhung Han
MMAS
2004
Springer
14 years 1 months ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida