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SIGGRAPH
2010
ACM
15 years 7 months ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
113
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
139
Voted
RT
2000
Springer
15 years 6 months ago
Parameterized Animation Compression
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...
ICCV
1995
IEEE
15 years 6 months ago
Closed-World Tracking
A new approach to tracking weakly modeled objects in a semantically rich domain is presented. We define a closed-world as a space-time region of an image sequence in which the co...
Stephen S. Intille, Aaron F. Bobick
ICDAR
1995
IEEE
15 years 6 months ago
Semi-automatic delineation of regions in floor plans
We propose a technique that makes use of a proximity metric for delineating partially or fully bounded regions of a scanned bitmap that depicts a building floor plan. A proximity...
Kathy Ryall, Stuart M. Shieber, Joe Marks, Murray ...