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SIGGRAPH
2010
ACM
14 years 2 months ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
SIGGRAPH
2000
ACM
14 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
RT
2000
Springer
14 years 1 months ago
Parameterized Animation Compression
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...
ICCV
1995
IEEE
14 years 1 months ago
Closed-World Tracking
A new approach to tracking weakly modeled objects in a semantically rich domain is presented. We define a closed-world as a space-time region of an image sequence in which the co...
Stephen S. Intille, Aaron F. Bobick
ICDAR
1995
IEEE
14 years 1 months ago
Semi-automatic delineation of regions in floor plans
We propose a technique that makes use of a proximity metric for delineating partially or fully bounded regions of a scanned bitmap that depicts a building floor plan. A proximity...
Kathy Ryall, Stuart M. Shieber, Joe Marks, Murray ...