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GI
2004
Springer
14 years 3 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
ICSNW
2004
Springer
238views Database» more  ICSNW 2004»
14 years 3 months ago
Knowledge Sifter: Agent-Based Ontology-Driven Search over Heterogeneous Databases Using Semantic Web Services
Knowledge Sifter is a scaleable agent-based system that supports access to heterogeneous information sources such as the Web, open-source repositories, XML-databases and the emergi...
Larry Kerschberg, Mizan Chowdhury, Alberto Damiano...
NIME
2004
Springer
97views Music» more  NIME 2004»
14 years 3 months ago
Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance
This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema i...
Michael Lew
CA
2003
IEEE
14 years 3 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
ICCV
2003
IEEE
14 years 3 months ago
Reinforcement Learning for Combining Relevance Feedback Techniques
Relevance feedback (RF) is an interactive process which refines the retrievals by utilizing user’s feedback history. Most researchers strive to develop new RF techniques and ign...
Peng-Yeng Yin, Bir Bhanu, Kuang-Cheng Chang, Anlei...