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» Interactive Explanation of Software Systems
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HPDC
2007
IEEE
14 years 4 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
FSEN
2007
Springer
14 years 3 months ago
Regulating Data Exchange in Service Oriented Applications
We define a type system for COWS, a formalism for specifying and combining services, while modelling their dynamic behaviour. Our types permit to express policies constraining dat...
Alessandro Lapadula, Rosario Pugliese, Francesco T...
CIMCA
2005
IEEE
14 years 3 months ago
Cognitive Perception in RAFALE-SP Methodology
Several methodologies based on Multi-agent Systems (MAS) already exist. They help designers to describe software or to create MAS which aim at solving complex problems by simulati...
Nicolas Marilleau, Christophe Lang, Pascal Chatonn...
GROUP
2005
ACM
14 years 3 months ago
Design decisions in the RideNow project
The RideNow Project is designed to help individuals within a group or organization coordinate ad hoc shared rides. This paper describes three design decisions the RideNow team mad...
Rick Wash, Libby Hemphill, Paul Resnick
EMSOFT
2004
Springer
14 years 3 months ago
A typed assembly language for real-time programs
We present a type system for E code, which is an assembly language that manages the release, interaction, and termination of real-time tasks. E code specifies a deadline for each...
Thomas A. Henzinger, Christoph M. Kirsch