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VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
HAPTICS
2006
IEEE
14 years 1 months ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury
MOBILITY
2009
ACM
14 years 2 months ago
Mobile visual access to legacy voice-based applications
Vocal systems are a well-established reality. Examples of popular voice-based applications include helpdesk services, reservation systems, and vocal mailboxes. These services, tha...
Marco Avvenuti, Alessio Vecchio
HAPTICS
2006
IEEE
14 years 1 months ago
Force Feedback in a Three-Dimensional Ultrasound-Guided Surgical Task
Three-dimensional ultrasound (3D US) is a novel imaging modality that allows real time visualization of internal body structures such as the heart, even through visually opaque bl...
Christopher R. Wagner, Douglas P. Perrin, Robert D...
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
13 years 6 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...