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» Interactive Game Based Learning: Advantages and Disadvantage...
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ICALT
2006
IEEE
14 years 1 months ago
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil soci...
Reiko Hishiyama, Toru Ishida
WSCG
2004
224views more  WSCG 2004»
13 years 9 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...
COLT
1999
Springer
13 years 11 months ago
Multiclass Learning, Boosting, and Error-Correcting Codes
We focus on methods to solve multiclass learning problems by using only simple and efficient binary learners. We investigate the approach of Dietterich and Bakiri [2] based on er...
Venkatesan Guruswami, Amit Sahai
CHINZ
2007
ACM
13 years 11 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
CONCUR
2007
Springer
14 years 1 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram